I am currently a Video Game Programmer at Heavy Iron Studios in Los Angeles. Prior to starting at Heavy Iron I interned for a year at Disney Interactive as a Graduate Game Programming Intern on the Disney Infinity team. I have worked on the 2 most recent Disney Infinity games(2.0 and 3.0) while both at Disney and Heavy Iron Studios.
I graduated from The University of Southern California in 2014 with my Masters in Computer Science(Game Development). I got my Bachelor’s Degree in Computer Science from The University of California, Los Angeles in 2011. During the Summer of 2013 I interned at Industrial Toys as an Engineering Intern. While at Industrial Toys I worked in UDK on the iPad Shooter Midnight Star. Before starting on my Master’s Degree I worked as a Software Developer at Art+Science Labs (formerly Spiral Galaxy Inc.) a Culver City based mobile app start-up. While there I worked on a variety of Licensed software for Mattel Inc. including their Apptivity and Hotwheels toylines.