About Me

Christopher Barakian photo

I am currently a Video Game Programmer at Heavy Iron Studios in Los Angeles.  Prior to starting at Heavy Iron I interned for a year at Disney Interactive as a Graduate Game Programming Intern on the Disney Infinity team.  I have worked on the 2 most recent Disney Infinity games(2.0 and 3.0) while both at Disney and Heavy Iron Studios.

I graduated from The University of Southern California in 2014 with my Masters in Computer Science(Game Development).  I got my Bachelor’s Degree in Computer Science from The University of California, Los Angeles in 2011.  During the Summer of 2013 I interned at Industrial Toys as an Engineering Intern.  While at Industrial Toys I worked in UDK on the iPad Shooter Midnight Star.  Before starting on my Master’s Degree I worked as a Software Developer at Art+Science Labs (formerly Spiral Galaxy Inc.) a Culver City based mobile app start-up.  While there I worked on a variety of Licensed software for Mattel Inc.  including their Apptivity and Hotwheels toylines.


Github Profile


HILogoDisney_Interactive_Logo    disny_infinity-logo    gamepipe     USC-Games_CardOnWhite_Horiz        ITLogoArtSciLab

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